Chevrolet Virtual Showroom

Designing a new way to look at cars.

Revealing their technological wizardry through a simple, scalable, delightful experience.

Overview

Our challenge

Design an experience that helps customers understand the tech hidden inside Chevrolet cars.

What I did

  • Led content design and UX writing

  • Supported workshops to map user needs against current experience

  • Researched technologies to balance needs and constraints

  • Designed interactions, user flows, IA and microcopy

  • Scripted animated demos, simplifying complex tech

  • Supported prototype testing and iterations

  • Developed training modules for dealership staff

  • Oversaw localisation for APAC and EMEA markets

Who I worked with

  • Brand and marketing leadership

  • Customer Experience team

  • Regional dealerships

  • Sales and support teams

  • Innovation Design team

  • Product and UX designers

  • Engineering (hardware and iOS)

  • Motion designers

  • User research

Our solution

  • Used Augmented Reality to reveal the hidden features in cars

  • Worked through a modified iPad to ensure scalability

  • Designed to work intuitively across spaces, languages, and cars

  • Showcased complex features with simple storytelling

  • Increased leads by 400%+ and adapted for 5 markets

The challenge

Modern Chevrolet cars were packed with technology, but it was all invisible, under the hood.

Customers didn't know what it could do. And sales agents didn't know how to tell them. 

We had to find a way to let customers experience it.

Inventing a new lens

We used Augmented Reality tech to bring alive the physical car through a digital experience.

Adding a depth and structural sensor with a wide-angle lens to an iPad, we created a device that could scan any space and bring a virtual car into it.

Designing for scalability, we made sure that it could be easily assembled and used by dealerships in every market.

Creating a new experience

We created virtual models of the cars, mapped precisely to the real ones, allowing them to be recreated and re-scaled in any environment, from a living room to a cafe table.

The new (UX) challenge

Making sure the experience worked across languages, cultures and technical abilities.

Inviting intuitive interactions with an unfamiliar tech.

Simplifying complex features into compelling stories.

Making the unfamiliar familiar

For the UI, we took inspiration from the car’s dashboard, using knobs and buttons familiar to drivers.

Combined with gaming-inspired interaction patterns, adding hints and guidance throughout the flow.

Progressive disclosure through engagement

Free exploration invited users to discover hidden features without causing cognitive overload.

Engaging with features revealed the tech under the hood, making the invisible almost tangible.

Microcopy led with the benefits of each feature, backed by tech specs and data.

More showing, less telling

Animated demos brought alive autonomous driving features.

I oversaw the scripting and storyboarding, working with motion designers to minimise the need for explanation, verbal or textual.

The impact

Launched in South Korea in 2018, it was adapted across 5 markets in APAC and EMEA within a year. 

In the first 6 months, it boosted leads by over 400%, injecting a new excitement into the dealerships and enabling customers to try virtual test drives.

Built to scale for new cars, features and languages, it evolved into Dealership of the Future, a global innovation program for GM.

Awards & credits

Mumbrella Asia Awards 2017
Winner - Innovation

Mumbrella Asia Awards 2017
Winner - Most engaging 360/AR/VR

MMA APAC Awards 2017
Bronze - Innovation

Global Innovation Awards 2018
Silver - Harnessing the power of technology

Executive Creative Director – CX: Stan Lim

Innovation Director: Chye Yong Hock

Associate Creative Director – CX: Abhishek Prasad

Sr Art Director: JP Palileo

UX writers: Samantha Tan, Dionne Lee

UX design: Anoushka Yadav

Motion design: James Ong

Technology Director: Fauzi R.

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